Thoughts.

Notes on building products, understanding systems, and whatever is currently taking up too much space in my head.

Why most AI apps feel the same

The model is rarely the whole product. The interesting work begins when the interface develops a point of view.

AI / product / design

What Dota taught me about systems

Complex systems become understandable when feedback is visible, tradeoffs are real, and every local decision changes the map.

systems / games / engineering

Interfaces should sometimes disappear

A calm interface does not remove control. It puts control where the user needs it and gets out of the way everywhere else.

interfaces / spatial computing / design